CONCEPT
The player must reactivate a section of an abandoned monorail network overtook by the Rail Company's own security bots gone rogue.
Unallowed to confront them by the Rail Company, the player must avoid them to be able to reach and reactivate the Coil Tower.
INTENTIONS & INSPIRATIONS
GOALS & CONSTRAINTS
The player must reactivate a section of an abandoned monorail network overtook by the Rail Company's own security bots gone rogue.
Unallowed to confront them by the Rail Company, the player must avoid them to be able to reach and reactivate the Coil Tower.
INTENTIONS & INSPIRATIONS
- A seemingly uninhabited world revealing more of itself along the player's progression
- A dystopian city where its denizen are allowed to roam only because their employer said so
- Creating a dynamic environment the player can use and organically interact with
GOALS & CONSTRAINTS
- Ensuring the player receives all the information to perform in-game
- Implementation of an asset from the Unreal Marketplace, Spline Rail Grind Builder, by Raul Jamarillo
- Allowing the player to use these acquired skills to navigate as they wish
- Balancing multiple paths vs the level's dynamic
- Easy to read color-coded blockout design :
Yellow for Cover, Blue for Access, Pink for Interactivity, Red for Enemies, Orange and Green for Doors and their Lock
DOCK #1
- Safe space to get familiar with the game's core mechanics: Boosters to open doors, Rails to grind and travel
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THE MALL
- Hub with a light level of danger
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DOCK #2
- Can be seen from DOCK #1
- Slightly obfuscated golden path trains the player to explore
- Maintenance bridge mixes Rail Grinding fun and risk of falling
- If player falls, a respawn point is set for each different section
- Player comes back in a safe area in the Mall Hub
- When all the Boosters are collected, player can go open the PLAZA 1 door from DOCK #1
THE PLAZA
- Patrol paths offer a higher level of difficulty
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THE ASCENT
- The Coil Tower recaps the player's learning
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COIL TOWER (THE DESCENT)
- Sound cues for each part strategically falling in the player's path
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