CONCEPT
"A promising test subject, helped by a mysterious figure, tries to escape
the facility holding her. In this final level, she reaches the director's office."
INTENTIONS & INSPIRATIONS
GOALS & CONSTRAINTS
"A promising test subject, helped by a mysterious figure, tries to escape
the facility holding her. In this final level, she reaches the director's office."
INTENTIONS & INSPIRATIONS
- Using the game's guidance to restraint the player's liberty of actions
- Plot twists and curveball endings : Cyberpunk 2077, Doki Doki Litterature Club, The Stanley Parable, Portal
GOALS & CONSTRAINTS
- Peak of the game
- Upend the player's expectations
- Created in 15 weeks, as the final project of Level Design class at Campus ADN
Main Hall
Back in the Basement
Main Hall, again
Main Hall... again?
Final Battle
DRAFT
- Build up NME encounters
- Guide the player away from their objective
- Using teleports and perspective to create an "Infinity Room"
SOLUTION
END RESULT
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